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State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications., , , , , , , , and . Comput. Graph. Forum, 37 (2): 523-550 (2018)Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems., , , , and . Comput. Graph. Forum, 39 (2): 247-259 (2020)Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture., , , , , and . 3DV, page 373-384. IEEE, (2021)Synthetic Prior Design for Real-Time Face Tracking., , , , , and . 3DV, page 639-648. IEEE Computer Society, (2016)Compositional Human-Scene Interaction Synthesis with Semantic Control., , , , and . ECCV (6), volume 13666 of Lecture Notes in Computer Science, page 311-327. Springer, (2022)Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm., , , , , , and . Comput. Graph. Forum, 39 (5): 93-102 (2020)Semantic Deep Face Models., , , and . 3DV, page 345-354. IEEE, (2020)Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement., , , , , , , and . CoRR, (2023)Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis., , , , , , , , , and 1 other author(s). ICCV, page 3379-3390. IEEE, (2023)Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos., , , , , , , , , and 5 other author(s). CVPR, page 16890-16900. IEEE, (2023)