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Making Sense of Communication Associated with Artifacts during Early Design Activity., и . INTERACT (1), том 6946 из Lecture Notes in Computer Science, стр. 181-198. Springer, (2011)VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments., и . HCI (11), том 6771 из Lecture Notes in Computer Science, стр. 278-287. Springer, (2011)Culture, Imagined Audience, and Language Choices of Multilingual Chinese and Korean Students on Facebook., , , и . SocInfo, том 9471 из Lecture Notes in Computer Science, стр. 1-16. Springer, (2015)Structure or Nurture?, , , , и . Proceedings of the ACM on Human-Computer Interaction, 2 (CSCW): 1--21 (ноября 2018)https://doi.org/10.1145/3274337.Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects., , , , , и . ACM Trans. Comput. Hum. Interact., 30 (3): 49:1-49:30 (2023)Designers' use of paper and the implications for informal tools., и . OZCHI, том 122 из ACM International Conference Proceeding Series, ACM, (2005)Searching for design examples with crowdsourcing., , , , , и . WWW (Companion Volume), стр. 381-382. ACM, (2014)"I reflect to improve my design": investigating the role and process of reflection in creative design., и . Creativity & Cognition, стр. 389-390. ACM, (2011)From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds., , , , , и . CHI, стр. 5580-5591. ACM, (2017)Tools in support of creative collaboration., , , и . Creativity & Cognition, стр. 273-274. ACM, (2007)