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Motivating and Broadening Participation: Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.

, , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2014)

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The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents., , , , , and . AIIDE, page 157-158. AAAI Press, (2005)Materials with computational experience and style.. Personal and Ubiquitous Computing, 15 (2): 151-160 (2011)Growing Designs with biomakerlab in High School Classrooms., , , , , , and . IDC, page 503-508. ACM, (2017)Interaction design with building facades., , , , and . TEI, page 291-294. ACM, (2010)MGLAIR Agents in Virtual and Other Graphical Environments., , , , , and . AAAI, page 1704-1705. AAAI Press / The MIT Press, (2005)Connected messages: a maker approach to interactive community murals with youth., , , , and . IDC, page 193-196. ACM, (2014)A Revaluation of How We Think about Making: Examining Assembly Practices and Artifact Imagination in Biomaking., , , , , and . FabLearn, page 34-41. ACM, (2019)Cloud Mat: Context-Aware Personalization of Fitness Content., , , and . SCC, page 301-308. IEEE Computer Society, (2015)Libraries as Emerging Spaces for Computer-Supported Collaborative Learning in Schools and Communities., , , , , , , , , and 8 other author(s). CSCL, International Society of the Learning Sciences, (2017)StitchFest: Diversifying a College Hackathon to Broaden Participation and Perceptions in Computing., , , and . SIGCSE, page 114-119. ACM, (2015)