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Motivating and Broadening Participation: Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.

, , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2014)

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Deconstruction Kits for Learning: Students' Collaborative Debugging of Electronic Textile Designs., , and . FabLearn, page 82-85. ACM, (2016)From outcast to expert: identities as a conceptual lens for studying learning through design across spaces., and . CSCL (2), page 54-55. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World., , and . DiGRA Conference, Digital Games Research Association, (2009)A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions., , , , , , , , and . SIGCSE, page 101-106. ACM, (2013)Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies., , , , , , , , , and 15 other author(s). ICLS, International Society of the Learning Sciences, (2020)Functional Aesthetics for Learning: Creative Tensions in Youth e-Textile Designs., , and . ICLS, International Society of the Learning Sciences, (2012)Making Technology Visible: Connecting the Learning of Crafts, Circuitry and Coding in Etextiles by Youth Designers., , and . ICLS, International Society of the Learning Sciences, (2012)Identities and Astronomy Camp: How Individual Campers Make Meaning of Science Experiences.. ICLS, International Society of the Learning Sciences, (2006)Rethinking Debugging as Productive Failure for CS Education., , , , and . SIGCSE, page 169-170. ACM, (2019)Everyday creativity in novice e-textile designs., , and . Creativity & Cognition, page 353-354. ACM, (2011)