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Motivating and Broadening Participation: Competitions, Contests, Challenges, and Circles for Supporting STEM Learning.

, , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2014)

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Family Negotiation in Joint Media Engagement with Creative Computing., , and . CHI, page 92:1-92:15. ACM, (2023)The telling board: an interactive storyboarding tool for children., , , and . IDC, page 575-580. ACM, (2018)Partnering for Equity: Examining Research Practice Partnerships as Part of Community Contexts., , , , , , , and . ICLS, International Society of the Learning Sciences, (2020)Revealing the Tuning Practices of Creative Learning Experience Designers., and . Creativity & Cognition, page 529-540. ACM, (2023)Imagining Alternative Visions of Computing: Photo-Visuals of Material, Social, and Emotional Contexts from Family Creative Learning.. IDC, page 68-81. ACM, (2023)Parental Mediation for Young Children's Use of Educational Media: A Case Study with Computational Toys and Kits., , and . CHI, page 475:1-475:12. ACM, (2021)Designing for Axiological Innovation within Family-Centered Learning Environments., , , , , , , , , and 4 other author(s). ICLS, International Society of the Learning Sciences, (2018)Young Children's Perceptions of Coding and Implications., and . IDC, page 448-451. ACM, (2022)From tools to communities: designs to support online creative collaboration in scratch., , and . IDC, page 220-223. ACM, (2012)Parental Facilitation of Young Children's Technology-based Learning Experiences from Nondominant Groups During the COVID-19 Pandemic., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 307:1-307:27 (2021)