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Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices.

, , , , , , , and . WebMedia, page 289-296. ACM, (2020)

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Sensory Effect Extraction for 360° Media Content., , and . WebMedia, page 85-88. ACM, (2021)Empowering Orientation and Mobility Instructors: Digital Tools for Enhancing Navigation Skills in People Who Are Blind., , , , , and . ICCHP (1), volume 14750 of Lecture Notes in Computer Science, page 436-443. Springer, (2024)A Bimodal Learning Approach to Assist Multi-sensory Effects Synchronization., , and . IJCNN, page 1-8. IEEE, (2018)Interactive 360-degree Videos in Ginga-NCL Using Head-Mounted-Displays as Second Screen Devices., , , , , , , and . WebMedia, page 289-296. ACM, (2020)Designing screen layout in multimedia applications through integer programming and metaheuristic., , , , , , and . RAIRO Oper. Res., 55 (6): 3379-3397 (2021)Providing adjustable and dynamic spatial layouts for multimedia applications with STyLe., , and . Multim. Tools Appl., 79 (35-36): 25989-26021 (2020)Evaluating the Influence of Mulsemedia Content in Reading., , , , , , , , , and . WebMedia, page 133-136. ACM, (2018)Modeling sensory effects as first-class entities in multimedia applications., , , , , , and . MMSys, page 225-236. ACM, (2018)Dashboards to support rehabilitation in orientation and mobility for people who are blind., , , , , , , and . WebMedia, page 6-10. ACM, (2023)An Approach for Sensory Effects Dispersion Simulation with Computational Fluid Dynamics., , , and . WebMedia, page 368-376. ACM, (2022)