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Designing for technicians working in the field: 8 usability heuristics for mobile application design., and . OZCHI, page 494-498. ACM, (2016)An Artistic Approach to Designing Visualisations to Aid Instrumental Music Learning., , and . CELDA, page 175-182. IADIS, (2005)Machine Art: Exploring Abstract Human Animation Through Machine Learning Methods., , and . MOCO, page 17:1-17:7. ACM, (2022)sPeAK-MAN: towards popular gameplay for speech therapy., , , , and . IE, page 28:1-28:4. ACM, (2013)Choreography in the Mapping of New Instruments., and . Creativity & Cognition, page 161-164. ACM, (2015)Remote Control of Complex Interactive Art Installations., and . Creativity & Cognition, page 197-200. ACM, (2015)Evaluating the Performance of a New Gestural Instrument Within an Ensemble., , and . NIME, page 339-342. nime.org, (2014)Impact of Virtual Environments on Motivation and Engagement During Exergames., , , , , , and . QoMEX, page 1-6. IEEE, (2018)Determining Project Contingency Reserve Using a Fuzzy Arithmetic-Based Risk Analysis Method., , , and . HICSS, page 1-10. ScholarSpace, (2020)Clover Connections: Visualising Character Dynamics in Novels for Non-Experts., and . OZCHI, page 191-201. ACM, (2023)