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Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display.

, , and . ISMAR, page 28-31. IEEE Computer Society, (2005)

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Qualitative Changes in the Future of Interactive Graphics.. COMPCON, page 280. IEEE Computer Society, (1985)Immersive Integration of Physical and Virtual Environments.. Comput. Graph. Forum, 23 (3): 268 (2004)Parallel processing for computer vision and display (panel session)., , , and . SIGGRAPH, page 346. ACM, (1988)Image rendering by adaptive refinement., , , and . SIGGRAPH, page 29-37. ACM, (1986)A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display Systems., , , , and . SI3D, page 43-52. ACM, (1992)Beyond the Desktop Metaphor: Toward More Effective Display, Interaction, and Telecollaboration in the Office of the Future via a Multitude of Sensors and Displays.. AMCP, volume 1554 of Lecture Notes in Computer Science, page 30-43. Springer, (1998)Manufacturing Application-Driven Foveated Near-Eye Displays., , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1928-1939 (2019)Building Telepresence Systems: Translating Science Fiction Ideas into Reality.. Comput. Graph. Forum, 16 (3): 189 (1997)Immersive 3D Telepresence., , and . Computer, 47 (7): 46-52 (2014)An Evaluation Study of 2D and 3D Teleconferencing for Remote Physical Therapy., , , , , and . Presence Teleoperators Virtual Environ., (December 2022)