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A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism., , , , und . Interact. Learn. Environ., 26 (8): 1039-1052 (2018)Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics., , , und . TALE, Seite 1-6. IEEE, (2019)Design and Implementation of an Augmented Reality Application with an English Learning Lesson., , , , und . TALE, Seite 494-499. IEEE, (2018)Simulation Teaching in 3D Augmented Reality Environment., , , und . IIAI-AAI, Seite 83-88. IEEE Computer Society, (2012)A method of 3D modeling and codec., , , , , und . Sci. China Ser. F Inf. Sci., 52 (5): 758-769 (2009)The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment., , , und . ICALT, Seite 349-351. IEEE, (2022)AR-based Remote Video Learning System., und . WMUTE, Seite 322-324. IEEE Computer Society, (2012)A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism., , , und . ICALT, Seite 430-431. IEEE Computer Society, (2015)An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles., , , und . iLRN, Seite 9-15. IEEE, (2020)Effects of AR Educational Games on Spatial Ability of Primary School Students., , , und . IIAI-AAI-Winter, Seite 111-116. IEEE, (2023)