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Programming Teaching Interaction., , , , , , , и . EDUCON, стр. 1965-1969. IEEE, (2022)Comparison of Using an Augmented Reality Learning Tool at Home and in a Classroom Regarding Motivation and Learning Outcomes., , , и . Multimodal Technol. Interact., 7 (3): 23 (марта 2023)Using an Augmented Reality Geolocalized Quiz Game as an Incentive to Overcome Academic Procrastination., , и . IMCL, том 909 из Advances in Intelligent Systems and Computing, стр. 175-184. Springer, (2018)Towards a Cloud-Based University Accelerated By the Pandemic., , , , , , , , и . EDUCON, стр. 1642-1649. IEEE, (2021)Recognizing the Value of Recognition in Education., , , , , и . EDUCON, стр. 1-5. IEEE, (2023)Collaborative learning in multi-user virtual environments., , , и . J. Netw. Comput. Appl., 36 (6): 1566-1576 (2013)ReAQ: An Intelligent Tutoring System with Augmented Reality Technology Focused on Chemistry., , , и . Res. Comput. Sci., 149 (12): 49-56 (2020)Support for Augmented Reality Simulation Systems: The Effects of Scaffolding on Learning Outcomes and Behavior Patterns., , , и . IEEE Trans. Learn. Technol., 9 (1): 46-56 (2016)A Parallel Algorithm for 3D Reconstruction of Angiographic Images., , , и . HPCN Europe, том 1593 из Lecture Notes in Computer Science, стр. 168-177. Springer, (1999)The hybridization factor of technology in education., , , , , и . EDUCON, стр. 1883-1889. IEEE, (2018)