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Agility in Serious Games Development with Distributed Teams: A Case Study., и . WEBIST (Selected Papers), том 8 из Lecture Notes in Business Information Processing, стр. 314-326. Springer, (2007)Eliciting and modelling expertise for serious games in project management., , , и . Entertain. Comput., 2 (2): 75-80 (2011)Designing a Privacy Dashboard for a Smart Manufacturing Environment., , и . I3E Workshops, том 573 из IFIP Advances in Information and Communication Technology, стр. 79-85. Springer, (2019)The Use of Digital Game Based Learning in Manufacturing Education - A Case Study., , , и . HCI (25), том 10925 из Lecture Notes in Computer Science, стр. 185-199. Springer, (2018)Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future., , , , , и . APMS (1), том 438 из IFIP Advances in Information and Communication Technology, стр. 175-183. Springer, (2014)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , и . JCSG, том 10622 из Lecture Notes in Computer Science, стр. 187-202. Springer, (2017)Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME., и . WEBIST (3), стр. 296-303. INSTICC Press, (2007)Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game., , и . WEBIST (1), стр. 394-401. INSTICC Press, (2008)Strategic Manufacturing Decision Making Simulation: An Approach for Serious Gaming, , , , и . Learning with Games, стр. 163-170. (24.11.2007)Using Serious Games for Cognitive Disabilities., , и . SGDA, том 8778 из Lecture Notes in Computer Science, стр. 34-47. Springer, (2014)