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Visualizing the Evolution of Software Systems Using the Forest Metaphor.

, , and . IV, page 87-92. IEEE Computer Society, (2012)

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Visualising a Software System as a City Through Virtual Reality., , , and . AVR (2), volume 10325 of Lecture Notes in Computer Science, page 319-327. Springer, (2017)Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation., , , , and . Int. J. Hum. Comput. Interact., 36 (18): 1734-1755 (2020)DeepFlash: Turning a flash selfie into a studio portrait., , , , , and . Signal Process. Image Commun., (2019)Engineering an advanced geo-location augmented reality framework for smart mobile devices., and . J. Ambient Intell. Humaniz. Comput., 10 (1): 255-265 (2019)GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System., , and . IV, page 448-453. IEEE Computer Society, (2018)Visualizing the Evolution of Software Systems Using the Forest Metaphor., , and . IV, page 87-92. IEEE Computer Society, (2012)Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts., , , and . GCH, page 99-102. Eurographics Association, (2020)Solid and Effective Upper Limb Segmentation in Egocentric Vision., , and . Web3D, page 1:1-1:9. ACM, (2021)Implementation of a Coin Recognition System for Mobile Devices with Deep Learning., , and . SITIS, page 186-192. IEEE Computer Society, (2016)A Client-Server Framework for the Design of Geo-Location Based Augmented Reality Applications., , and . IV, page 130-135. IEEE Computer Society, (2016)