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Animating Sand, Mud & Snow., , и . Graphics Interface, стр. 125-132. Canadian Human-Computer Communications Society, (1998)AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , и . VRCAI, стр. 4:1-4:8. ACM, (2018)Towards an Accessible Interface for Story World Building., , , , , и . INT/SBG@AIIDE, том WS-15-22 из AAAI Workshops, стр. 42-48. AAAI Press, (2015)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , и . TEI, стр. 2:1-2:13. ACM, (2023)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , и . AIVR, стр. 100-107. IEEE Computer Society, (2018)RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards., , , , и . CoRR, (2024)Smart Scribbles for Sketch Segmentation., , , , , , , , и . Comput. Graph. Forum, 31 (8): 2516-2527 (2012)The influence of visual salience on video consumption behavior: A survival analysis approach., , , , и . WebSci, Seite 41:1-41:2. ACM, (2015)Story Version Control and Graphical Visualization for Collaborative Story Authoring., , , und . CVMP, Seite 10:1-10:10. ACM, (2017)