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Mathematics Input for Educational Applications in Virtual Reality.

, , , , , and . ICAT-EGVE, page 25-30. Eurographics Association, (2021)

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Animating Sand, Mud & Snow., , and . Graphics Interface, page 125-132. Canadian Human-Computer Communications Society, (1998)AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , and . VRCAI, page 4:1-4:8. ACM, (2018)Towards an Accessible Interface for Story World Building., , , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 42-48. AAAI Press, (2015)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , and . TEI, page 2:1-2:13. ACM, (2023)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , and . AIVR, page 100-107. IEEE Computer Society, (2018)Parameterized Animated Activities., , , , and . MIG, page 11:1-11:9. ACM, (2019)Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization., , and . CGVC, page 33-41. Eurographics Association, (2018)Smart Scribbles for Sketch Segmentation., , , , , , , , and . Comput. Graph. Forum, 31 (8): 2516-2527 (2012)Artifact: The Feasibility of Dense Indoor LoRaWAN Towards Passively Sensing Human Presence., , , , , and . PerCom Workshops, page 444-445. IEEE, (2021)