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Другие публикации лиц с тем же именем

Animating Sand, Mud & Snow., , и . Graphics Interface, стр. 125-132. Canadian Human-Computer Communications Society, (1998)AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , и . VRCAI, стр. 4:1-4:8. ACM, (2018)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , и . TEI, стр. 2:1-2:13. ACM, (2023)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Towards an Accessible Interface for Story World Building., , , , , и . INT/SBG@AIIDE, том WS-15-22 из AAAI Workshops, стр. 42-48. AAAI Press, (2015)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , и . AIVR, стр. 100-107. IEEE Computer Society, (2018)RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards., , , , и . CoRR, (2024)Tangent-space optimization for interactive animation control., , и . ACM Trans. Graph., 38 (4): 101:1-101:10 (2019)Parameterized Animated Activities., , , , и . MIG, стр. 11:1-11:9. ACM, (2019)Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization., , и . CGVC, стр. 33-41. Eurographics Association, (2018)