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VirtualCube: An Immersive 3D Video Communication System.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2146-2156 (2022)

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Identity-Driven DeepFake Detection., , , , , , , and . CoRR, (2020)Capturing Piecewise SVBRDFs with Content Aware Lighting., , , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 371-379. Springer, (2019)Spoken dialogue management as planning and acting under uncertainty., , , , and . INTERSPEECH, page 2169-2172. ISCA, (2001)Improving Sampling-based Motion Control., , and . Comput. Graph. Forum, 34 (2): 415-423 (2015)Manifold bootstrapping for SVBRDF capture., , , , , , and . ACM Trans. Graph., 29 (4): 98:1-98:10 (2010)Single-view hair modeling for portrait manipulation., , , , , and . ACM Trans. Graph., 31 (4): 116:1-116:8 (2012)Fabricating spatially-varying subsurface scattering., , , , and . ACM Trans. Graph., 29 (4): 62:1-62:10 (2010)Pyramidal search of maximum coherence direction for biomedical image interpolation., , and . ISBI, page 887-890. IEEE, (2002)Advancing High-Resolution Video-Language Representation with Large-Scale Video Transcriptions., , , , , , , and . CVPR, page 5026-5035. IEEE, (2022)CSWin Transformer: A General Vision Transformer Backbone with Cross-Shaped Windows., , , , , , , and . CVPR, page 12114-12124. IEEE, (2022)