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VirtualCube: An Immersive 3D Video Communication System.

, , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2146-2156 (2022)

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3D head model classification using optimized EGI., , and . Three-Dimensional Image Capture and Applications, volume 6056 of SPIE Proceedings, page 60560M. SPIE, (2006)Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations., , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 192-198. Springer, (2017)GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifolds., , , and . ICCV, page 2195-2205. IEEE, (2023)3D-aware Image Generation using 2D Diffusion Models., , , and . ICCV, page 2383-2393. IEEE, (2023)SMRSTORE: A Storage Engine for Cloud Object Storage on HM-SMR Drives., , , , , , , , , and 10 other author(s). FAST, page 395-408. USENIX Association, (2023)A quantitative evaluating method of the effectiveness of hi-tech industrial cluster policies based on the fuzzy QFD., and . ICMSS, page 204-209. ACM, (2017)Ghost-YOLOX: A Lightweight and Efficient Implementation of Object Detection Model., , , and . ICPR, page 4552-4558. IEEE, (2022)G-FAN: Graph-Based Feature Aggregation Network for Video Face Recognition., , , , , and . ICPR, page 1672-1678. IEEE, (2020)Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities., , , , , and . CHI, page 50:1-50:24. ACM, (2023)Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression., , , and . EVA, BCS, (2014)