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Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations.

, , и . HCI (30), том 11595 из Lecture Notes in Computer Science, стр. 22-34. Springer, (2019)

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Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative., , , , , , и . HCI (3), том 9171 из Lecture Notes in Computer Science, стр. 303-313. Springer, (2015)Fear of failure: gender differences in older adult gamers., , , , , и . FDG, стр. 292-293. ACM, (2012)The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience., , , и . CHI PLAY, стр. 607-612. ACM, (2015)Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations., , и . HCI (30), том 11595 из Lecture Notes in Computer Science, стр. 22-34. Springer, (2019)Method in the madness: the design of games as valid and reliable scientific tools., , , и . FDG, стр. 9:1-9:10. ACM, (2018)Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment., , , , , , , , и . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Le Monstré: an interactive participatory performance costume., , , , и . ISWC, стр. 260-264. ACM, (2017)Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences., , , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications., , , , , , , , , и 3 other автор(ы). HCI (3), том 9171 из Lecture Notes in Computer Science, стр. 112-124. Springer, (2015)IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences., , , , , и . Frontiers Virtual Real., (2021)