Author of the publication

Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment.

, , , , , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative., , , , , , and . HCI (3), volume 9171 of Lecture Notes in Computer Science, page 303-313. Springer, (2015)Fear of failure: gender differences in older adult gamers., , , , , and . FDG, page 292-293. ACM, (2012)The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience., , , and . CHI PLAY, page 607-612. ACM, (2015)Developing Design Frameworks and Applications for Future Technologies Through Video Game Representations., , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 22-34. Springer, (2019)Le Monstré: an interactive participatory performance costume., , , , and . ISWC, page 260-264. ACM, (2017)The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications., , , , , , , , , and 3 other author(s). HCI (3), volume 9171 of Lecture Notes in Computer Science, page 112-124. Springer, (2015)Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Method in the madness: the design of games as valid and reliable scientific tools., , , and . FDG, page 9:1-9:10. ACM, (2018)Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment., , , , , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning., , , , , , , , , and 8 other author(s). TEI, page 3:1-3:12. ACM, (2021)