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A Case Study of Teacher Professional Growth Through Co-design and Implementation of Computationally Enriched Biology Units.

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All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science., , , , , и . IEEE Trans. Educ., 60 (1): 59-66 (2017)Studio K: Tools for Game Design and Computational Thinking., , , , , и . CSCL (2), стр. 400-403. International Society of the Learning Sciences, LuLu, Amazon, (2013)Studio K: a game development environment designed for gains in computational thinking (abstract only)., и . SIGCSE, стр. 723. ACM, (2014)A Case Study of Teacher Professional Growth Through Co-design and Implementation of Computationally Enriched Biology Units., , , , , и . ICLS, International Society of the Learning Sciences, (2020)A First Step in Using Machine Learning Methods to Enhance Interaction Analysis for Embodied Learning Environments., , , , , , , , , и 2 other автор(ы). AIED (2), том 14830 из Lecture Notes in Computer Science, стр. 3-16. Springer, (2024)Integrating Agent-based Modeling in STEM Classes: From Blocks to Text and Back?, и . SIGCSE, стр. 1238. ACM, (2019)Introducing and Assessing Computational Thinking in the Secondary Science Classroom, , , , и . стр. 99-118. Springer Nature, (мая 2019)Back to Computational Transparency: Co-designing With Teachers to Integrate Computational Thinking in Science Classrooms., , , и . ICLS, International Society of the Learning Sciences, (2020)One Size Fits All: Designing for Socialization in Physical Computing., и . SIGCSE, стр. 825-831. ACM, (2019)Modeling User Exploration and Boundary Testing in Digital Learning Games., , и . UMAP, стр. 301-302. ACM, (2016)