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Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.

, , , , , , , and . Frontiers Virtual Real., (March 2023)

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Ubiq: A System to Build Flexible Social Virtual Reality Experiences., , , , , , , , and . VRST, page 6:1-6:11. ACM, (2021)Immersive competence and immersive literacy: Exploring how users learn about immersive experiences., , , , , , , and . Frontiers Virtual Real., (March 2023)Harnessing Immersive Technologies: Modern Perspectives on Mental Health Support., and . ISMAR-Adjunct, page 295-298. IEEE, (2024)"Let's ask what AI thinks then!": Using LLMs for Collaborative Problem-Solving in Virtual Environments., and . ISMAR-Adjunct, page 193-198. IEEE, (2024)Integrating Rocketbox Avatars with the Ubiq Social VR platform., and . VR Workshops, page 69-70. IEEE, (2022)Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments., , , , , , , , and . Frontiers Virtual Real., (2022)User Motion Accentuation in Social Pointing Scenario., , and . VR Workshops, page 575-576. IEEE, (2023)Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq., , , , , , , , , and . Web3D, page 5:1-5:9. ACM, (2023)Evaluation of Media-Based Social Interactions in Virtual Environments., , and . IMX, page 419-422. ACM, (2023)The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments., and . ISMAR-Adjunct, page 604-607. IEEE, (2024)