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Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.

, , , , , , , and . Frontiers Virtual Real., (March 2023)

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Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq., , , , , , , , , and . Web3D, page 5:1-5:9. ACM, (2023)DC Towards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed Reality.. VR Workshops, page 991-992. IEEE, (2023)Reviving the Euston Arch: A Mixed Reality Approach to Cultural Heritage Tours., , , , , and . ISMAR-Adjunct, page 821-826. IEEE, (2023)Generative RGB-D Face Completion for Head-Mounted Display Removal., , and . VR Workshops, page 109-116. IEEE, (2021)Immersive competence and immersive literacy: Exploring how users learn about immersive experiences., , , , , , , and . Frontiers Virtual Real., (March 2023)Streamspace: A Framework for Window Streaming in Collaborative Mixed Reality Environments., , , and . VR Workshops, page 859-860. IEEE, (2024)BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI., , , , and . UIST, page 40:1-40:19. ACM, (2024)SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending., , , , and . UIST, page 41:1-41:25. ACM, (2024)Exploring User Behaviour in Asymmetric Collaborative Mixed Reality., and . VRST, page 6:1-6:11. ACM, (2022)Star Tag: a superhuman sport to promote physical activity., , , , , , , , , and . VR, page 1826-1830. IEEE, (2019)