Author of the publication

Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.

, , , , , , , and . Frontiers Virtual Real., (March 2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

What Level of Tutor Interaction is Best?, , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 222-229. IOS Press, (2007)GeoBoids: mobile AR for exergaming., and . CHINZ, page 100. ACM, (2012)Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system., , , and . VRST, page 146-149. ACM, (2004)Head-movement evaluation for first-person games., , and . CHI Extended Abstracts, page 4399-4404. ACM, (2009)Effective Vibrotactile Cueing in a Visual Search Task., , , and . INTERACT, IOS Press, (2003)Effects of Manipulating Physiological Feedback in Immersive Virtual Environments., , , and . CHI PLAY, page 101-111. ACM, (2018)Investigating a Physical Dial as a Measurement Tool for Cybersickness in Virtual Reality., , , and . VRST, page 32:1-32:5. ACM, (2019)Controller Design for a Wearable, Near-Field Haptic Display., and . HAPTICS, page 397-403. IEEE Computer Society, (2003)Let your fingers do the walking: A unified approach for efficient short-, medium-, and long-distance travel in VR., , and . 3DUI, page 27-30. IEEE Computer Society, (2016)Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match, , , , , , , , , and . 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), page 565-566. (2021)