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3D volume watermarking using 3D krawtchouk moments., , , and . VISAPP (1), page 280-283. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2007)Brain structures segmentation using optimum global and local weights on mixing active contours and neighboring constraints., , , , and . ISABEL, page 127:1-127:5. ACM, (2011)SoHuman 2014 - 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction - Theme: Socially-Aware Crowdsourcing - The Value of the Human Touch., , , , , , and . SocInfo Workshops, volume 8852 of Lecture Notes in Computer Science, page 417-420. Springer, (2014)Action recognition from videos using sparse trajectories., , and . ICDP, page 1-5. IET / IEEE, (2016)3D Model Search and Retrieval Using the Spherical Trace Transform., , , , and . EURASIP J. Adv. Signal Process., (2007)Fast and Precise Hippocampus Segmentation Through Deep Convolutional Neural Network Ensembles and Transfer Learning., , , and . Neuroinformatics, 17 (4): 563-582 (2019)Exploiting sensing devices availability in AR/VR deployments to foster engagement., , , , , , , , , and . Virtual Reality, 23 (4): 399-410 (2019)Spherical View Synthesis for Self-Supervised 360° Depth Estimation., , , , and . 3DV, page 690-699. IEEE, (2019)Continuous Sign Language Recognition Through Cross-Modal Alignment of Video and Text Embeddings in a Joint-Latent Space., , , and . IEEE Access, (2020)Automatic classification of archaeological pottery sherds., and . ACM Journal on Computing and Cultural Heritage, 5 (4): 15:1-15:21 (2012)