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The Significance of Textures for Affective Interfaces.

, and . IVA, volume 3661 of Lecture Notes in Computer Science, page 394-404. Springer, (2005)

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Architectures and Idioms: Making Progress in Agent Design., and . ATAL, volume 1986 of Lecture Notes in Computer Science, page 73-88. Springer, (2000)The Significance of Textures for Affective Interfaces., and . IVA, volume 3661 of Lecture Notes in Computer Science, page 394-404. Springer, (2005)POSH Tools for Game Agent Development by Students and Non-Programmers, , , , , and . CGAMES'06: Proc. 9th Int'l Conf. on Computer Games: Artificial Intelligence and Mobile Systems, Dublin, Ireland, University of Wolverhampton, (2006)Emotionally Driven Robot Control Architecture for Human-Robot Interaction., , and . TAROS, volume 8069 of Lecture Notes in Computer Science, page 261-263. Springer, (2013)Modularity and Specialized Learning: Mapping between Agent Architectures and Brain Organization., and . Emergent Neural Computational Architectures Based on Neuroscience, volume 2036 of Lecture Notes in Computer Science, page 98-113. Springer, (2001)Representations for Action Selection Learning from Real-Time Observation of Task Experts., and . IJCAI, page 641-646. (2007)Modularity and Design in Reactive Intelligence., and . IJCAI, page 1115-1120. Morgan Kaufmann, (2001)The Impact of Durative State on Action Selection.. AAAI Spring Symposium: Emotion, Personality, and Social Behavior, page 2-9. AAAI, (2008)Just an Artifact: Why Machines Are Perceived as Moral Agents., and . IJCAI, page 1641-1646. IJCAI/AAAI, (2011)The Moral, Legal, and Economic Hazard of Anthropomorphizing Robots and AI.. Robophilosophy/TRANSOR, volume 311 of Frontiers in Artificial Intelligence and Applications, page 11. IOS Press, (2018)