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Другие публикации лиц с тем же именем

The Significance of Textures for Affective Interfaces., и . IVA, том 3661 из Lecture Notes in Computer Science, стр. 394-404. Springer, (2005)Architectures and Idioms: Making Progress in Agent Design., и . ATAL, том 1986 из Lecture Notes in Computer Science, стр. 73-88. Springer, (2000)Just an Artifact: Why Machines Are Perceived as Moral Agents., и . IJCAI, стр. 1641-1646. IJCAI/AAAI, (2011)The Moral, Legal, and Economic Hazard of Anthropomorphizing Robots and AI.. Robophilosophy/TRANSOR, том 311 из Frontiers in Artificial Intelligence and Applications, стр. 11. IOS Press, (2018)The Behavior Oriented Design of an Unreal Tournament Character., и . IVA, том 3661 из Lecture Notes in Computer Science, стр. 466-477. Springer, (2005)Agent Architecture as Object Oriented Design., и . ATAL, том 1365 из Lecture Notes in Computer Science, стр. 15-29. Springer, (1997)The Insufficiency of Formal Design Methods - The Necessity of an Experimental Approach - for the Understanding and Control of Complex MAS., и . AAMAS, стр. 938-945. IEEE Computer Society, (2004)Measuring Cultural Relativity of Emotional Valence and Arousal using Semantic Clustering and Twitter., и . CogSci, cognitivesciencesociety.org, (2013)The Impact of Durative State on Action Selection.. AAAI Spring Symposium: Emotion, Personality, and Social Behavior, стр. 2-9. AAAI, (2008)POSH Tools for Game Agent Development by Students and Non-Programmers, , , , , и . CGAMES'06: Proc. 9th Int'l Conf. on Computer Games: Artificial Intelligence and Mobile Systems, Dublin, Ireland, University of Wolverhampton, (2006)