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Formative Feedback in Interactive Learning Environments.

, , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 946. Springer, (2013)

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Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)Hierarchical Reinforcement Learning for Pedagogical Policy Induction., , , , and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 544-556. Springer, (2019)Identifying student communities in blended courses., , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)SIGCSE BP: enrollments and diversity at odds?, and . ACM SIGCSE Bull., 47 (2): 8 (2015)Exploring Design Choices to Support Novices\textquotesingle Example Use During Creative Open-Ended Programming, , , , , , and . Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, page 619-625. ACM, (February 2022)Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools., , , and . HCI (22), volume 173 of Communications in Computer and Information Science, page 232-236. Springer, (2011)Formative Feedback in Interactive Learning Environments., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 946. Springer, (2013)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)