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Perceptions of virtual reward systems in crowdsourcing games., , и . Comput. Hum. Behav., (2017)Interfaces for accessing location-based information on mobile devices: An empirical evaluation., , и . J. Assoc. Inf. Sci. Technol., 67 (12): 2882-2896 (2016)Perceived Risks and Ict Use., и . J. Comput. Inf. Syst., 54 (2): 16-24 (2014)Playing Games with Information: Investigating Perceptions of a Mobile Content Sharing Game., , и . J. Digit. Inf. Manag., 10 (1): 10-19 (2012)Evaluating the Use of a Mobile Annotation System for Geography Education., , , , , и . Electron. Libr., 30 (5): 589-607 (2012)Searching locally: a comparison of Yehey! and Google., , и . Online Inf. Rev., 33 (3): 499-510 (2009)Motivations for media sharing among mobile phone users., , , и . ICDIM, стр. 160-165. IEEE, (2009)Investigating consumers' cognitive, emotional, and behavioral engagement in social media brand pages: A natural language processing approach., , и . Electron. Commer. Res. Appl., (2022)Finding trafficked children through crowdsourcing: a usability evaluation., , , и . Aslib J. Inf. Manag., 73 (3): 419-435 (2021)Who, What, Why: Examining Annotations in Mobile Content Sharing Games., , и . ICADL, том 7008 из Lecture Notes in Computer Science, стр. 247-256. Springer, (2011)