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Who, What, Why: Examining Annotations in Mobile Content Sharing Games.

, , and . ICADL, volume 7008 of Lecture Notes in Computer Science, page 247-256. Springer, (2011)

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SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application., , , , and . SocInfo, volume 6984 of Lecture Notes in Computer Science, page 328-331. Springer, (2011)Tweet Me Home: Exploring Information Use on Twitter in Crisis Situations., , and . HCI (18), volume 6778 of Lecture Notes in Computer Science, page 120-129. Springer, (2011)Fulfilling mobile information needs: a study on the use of mobile phones., , and . ICUIMC, page 92. ACM, (2011)Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents., , and . Comput. Hum. Behav., 24 (5): 2217-2235 (2008)Child-centered interaction in the design of a game for social skills intervention., , , and . Computers in Entertainment, 9 (1): 2:1-2:17 (2011)Developing a digital library of reusable historical artifacts., and . JCDL, page 394. ACM, (2002)Collective Rumor correction on the Death Hoax., , , and . PACIS, page 178. (2016)Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP., , , , , , , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 171-182. Springer, (2009)Understanding Perceived Gratifications for Mobile Content Sharing and Retrieval in a Game-Based Environment., , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 183-194. Springer, (2009)Why We Share: A Study of Motivations for Mobile Media Sharing., , , and . AMT, volume 5820 of Lecture Notes in Computer Science, page 195-206. Springer, (2009)