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Exploring potential usability gaps when switching mobile phones: an empirical study., , and . BCS HCI (1), page 109-116. BCS, (2007)What's Missing: The Role of Instructional Design in Children's Games-Based Learning., , , , and . CHI, page 582. ACM, (2019)Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design., , , and . IxD&A, (2014)Intermediate-level knowledge in child-computer interaction., , , , , and . IDC, page 699-704. ACM, (2018)Towards empathic artificial tutors., , , , , , , , and . HRI, page 113-114. IEEE/ACM, (2013)Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design., , , , and . IDC, page 167-174. ACM, (2016)Towards an Agenda for Sci-Fi Inspired HCI Research., , , , , , , , , and . ACE, page 10:1-10:6. ACM, (2016)Course on interaction games and learning for interaction design students., and . FDG, page 261-268. Society for the Advancement of the Science of Digital Games, (2013)Towards Empathic Virtual and Robotic Tutors., , , , , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 733-736. Springer, (2013)Students' Normative Perspectives on Classroom Robots., , , , , and . Robophilosophy/TRANSOR, volume 290 of Frontiers in Artificial Intelligence and Applications, page 240-251. IOS Press, (2016)