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Hotspotizer: end-user authoring of mid-air gestural interactions., , and . NordiCHI, page 677-686. ACM, (2014)Low-Cost Mixed Reality Simulator for Industrial Vehicle Environments., , , , , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 597-608. Springer, (2016)WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices., and . MindTrek, page 403-412. ACM, (2016)Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education., , , , and . TEI, page 205-212. ACM, (2019)Acting 2.0: when entertainment technology helps actors to perform., , , and . Advances in Computer Entertainment, page 15:1-15:4. ACM, (2015)Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables., , , and . CHI Extended Abstracts, ACM, (2018)User Interface Paradigms for Visually Authoring Mid-Air Gestures: A Survey and a Provocation., , and . EGMI@EICS, volume 1190 of CEUR Workshop Proceedings, page 8-14. CEUR-WS.org, (2014)It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets., , , , , and . HCI (21), volume 10291 of Lecture Notes in Computer Science, page 159-171. Springer, (2017)An Inquiry into the TUI Design Space for Parent-Child Math Engagement at Home., , and . NordiCHI, page 50:1-50:12. ACM, (2022)Understanding the Lonesome Tennis Players: Insights for Future Wearables., , , and . CHI Extended Abstracts, page 1678-1685. ACM, (2017)