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Guiding Game Design Decisions via Eye-Tracking: An Indie Game Case Study.

, , and . ETRA, page 54:1-54:7. ACM, (2022)

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Computational intelligence and cognitive performance assessment games., , and . CIG, page 1-8. IEEE, (2016)Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems., , , , , and . FDG, page 26:1-26:15. ACM, (2019)Stress Detection for PTSD via the StartleMart Game., , , and . ACII, page 523-528. IEEE Computer Society, (2013)To rank or to classify? Annotating stress for reliable PTSD profiling., , , and . ACII, page 719-725. IEEE Computer Society, (2015)The Ethics of AI in Games., , , , and . IEEE Trans. Affect. Comput., 15 (1): 79-92 (January 2024)Evolving personas for player decision modeling., , , and . CIG, page 1-8. IEEE, (2014)Automated Playtesting of Matching Tile Games., , , and . CoG, page 1-7. IEEE, (2019)Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions., , and . FDG, page 11:1-11:12. ACM, (2022)Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics., , , and . CoRR, (2018)The games for health prototype., , and . FDG, page 396-399. Society for the Advancement of the Science of Digital Games, (2013)