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Research on Making Nature Smart with Children., , , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 249-253. Springer, (2019)How to enable young teens to design responsibly., , , and . Future Gener. Comput. Syst., (January 2024)Designing the internet of tangible things for outdoors environments with university students., and . CHItaly, page 13:1-13:9. ACM, (2019)Ready, Steady, Go: Playing and Rapidly Designing with IoTgo., , , , and . AVI, page 76:1-76:3. ACM, (2022)The Learners' User Classes in the TERENCE Adaptive Learning System., , , , , and . ICALT, page 572-576. IEEE, (2012)Gamify Your Field Studies for Learning about Your Learners., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 135-142. Springer, (2014)Design and Computational Thinking with IoTgo: What Teachers Think., , , und . MIS4TEL, Volume 580 von Lecture Notes in Networks and Systems, Seite 165-174. Springer, (2022)Engaging Learners in the Collaborative Design of Sustainable Smart Cities., , und . S3C@CHItaly, Volume 3574 von CEUR Workshop Proceedings, Seite 9-19. CEUR-WS.org, (2023)A Board-Game for Co-Designing Smart Nature Environments in Workshops with Children., , , und . IS-EUD, Volume 11553 von Lecture Notes in Computer Science, Seite 132-148. Springer, (2019)A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class., , und . CHI Extended Abstracts, Seite 376:1-376:6. ACM, (2023)