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Meaningful Contexts for Mathematical Learning: The Potential of Game Making.

, and . ICLS, International Society of the Learning Sciences, (1996)

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From theory bias to theory dialogue: embracing cognitive, situated, and critical framings of computational thinking in K-12 CS education., , and . Inroads, 11 (1): 44-53 (2020)From outcast to expert: identities as a conceptual lens for studying learning through design across spaces., and . CSCL (2), page 54-55. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing., , , and . IDC, page 573-576. ACM, (2021)Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World., , and . DiGRA Conference, Digital Games Research Association, (2009)A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions., , , , , , , , and . SIGCSE, page 101-106. ACM, (2013)Correction to: Computational Thinking as a Social Movement., and . Künstliche Intell., 36 (2): 185 (2022)Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies., , , , , , , , , and 15 other author(s). ICLS, International Society of the Learning Sciences, (2020)Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education., , , , , , , , , and 10 other author(s). ICLS, International Society of the Learning Sciences, (2018)Functional Aesthetics for Learning: Creative Tensions in Youth e-Textile Designs., , and . ICLS, International Society of the Learning Sciences, (2012)Making Technology Visible: Connecting the Learning of Crafts, Circuitry and Coding in Etextiles by Youth Designers., , and . ICLS, International Society of the Learning Sciences, (2012)