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Virtual Reality Application for Fostering Interest in Art., , , , and . IEEE Computer Graphics and Applications, 41 (2): 106-113 (2021)Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education., , , and . IEEE Trans. Educ., 66 (4): 360-368 (August 2023)A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments., , , and . FIE, page 1-7. IEEE, (2023)Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?, , , and . IEEE Internet Comput., 28 (1): 34-41 (2024)Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering., , , and . IEEE Access, (2020)Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education., , , and . IEEE Trans. Educ., 66 (6): 612-621 (December 2023)Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education., , and . IEEE Trans. Educ., 65 (4): 524-532 (2022)Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education., , , and . IEEE Trans. Educ., 64 (4): 367-373 (2021)Estudios y herramientas para la evaluación y la mejora de la motivación en la ingeniería del software.. Technical University of Madrid, Spain, (2015)Motivation of Computer Science Engineering Students: Analysis and Recommendations., , , and . FIE, page 1-8. IEEE, (2019)