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Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces.

, , , , , и . HCI (13), том 5622 из Lecture Notes in Computer Science, стр. 235-243. Springer, (2009)

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Wearable Technology Design and Accessibility Considerations Course., , , и . CHI Extended Abstracts, стр. 136:1-136:4. ACM, (2022)Rapidly Prototyping Marker Based Tangible User Interfaces., , , , и . HCI (13), том 5622 из Lecture Notes in Computer Science, стр. 159-168. Springer, (2009)Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces., , , , , и . HCI (13), том 5622 из Lecture Notes in Computer Science, стр. 235-243. Springer, (2009)The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach)., , , , , , и . HCI (24), том 9192 из Lecture Notes in Computer Science, стр. 427-437. Springer, (2015)Wearable Technology Design and Accessibility Considerations Studio., , , и . TEI, стр. 52:1-52:2. ACM, (2022)The Design of an Interactive Stroke Rehabilitation Gaming System., , , , и . HCI (4), том 6764 из Lecture Notes in Computer Science, стр. 167-173. Springer, (2011)Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict., , , , , , , , , и . ISMAR Adjunct, стр. 166-171. IEEE Computer Society, (2016)The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory., , , и . HCI (27), том 11592 из Lecture Notes in Computer Science, стр. 70-83. Springer, (2019)