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Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict.

, , , , , , , , , and . ISMAR Adjunct, page 166-171. IEEE Computer Society, (2016)

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Wearable Technology Design and Accessibility Considerations Course., , , and . CHI Extended Abstracts, page 136:1-136:4. ACM, (2022)Rapidly Prototyping Marker Based Tangible User Interfaces., , , , and . HCI (13), volume 5622 of Lecture Notes in Computer Science, page 159-168. Springer, (2009)Wearable Technology Design and Accessibility Considerations Studio., , , and . TEI, page 52:1-52:2. ACM, (2022)The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach)., , , , , , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 427-437. Springer, (2015)Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces., , , , , and . HCI (13), volume 5622 of Lecture Notes in Computer Science, page 235-243. Springer, (2009)The Design of an Interactive Stroke Rehabilitation Gaming System., , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 167-173. Springer, (2011)Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict., , , , , , , , , and . ISMAR Adjunct, page 166-171. IEEE Computer Society, (2016)The Digital Drawer: A Crowd-Sourced, Curated, Digital Archive Preserving History and Memory., , , and . HCI (27), volume 11592 of Lecture Notes in Computer Science, page 70-83. Springer, (2019)