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Flow experience in game based learning - a systematic literature review., , , и . Int. J. Serious Games, (2017)Are Game Elements Fueling Learners' Motivation via Positive Affect?, , , и . GALA, том 14475 из Lecture Notes in Computer Science, стр. 234-243. Springer, (2023)Exploring characteristics of students' emotions, flow and motivation in a math game competition., , и . GamiFIN, том 2186 из CEUR Workshop Proceedings, стр. 20-29. CEUR-WS.org, (2018)Designing Working Memory Games for Elderly., , , и . GALA, том 10056 из Lecture Notes in Computer Science, стр. 311-320. Springer, (2016)Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives., , , и . GALA, том 11385 из Lecture Notes in Computer Science, стр. 157-166. Springer, (2018)Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game., и . GALA, том 11899 из Lecture Notes in Computer Science, стр. 501-511. Springer, (2019)Promoting students' fractional thinking by challenging them to design game-based number line tasks for others., , , и . MindTrek, стр. 426-432. ACM, (2016)Game elements enhance engagement and mitigate attrition in online learning tasks., , , , и . Comput. Hum. Behav., (декабря 2023)Flow Experience and Situational Interest in an Adaptive Math Game., , , , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 221-231. Springer, (2020)Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game., , , и . GALA, том 13134 из Lecture Notes in Computer Science, стр. 78-88. Springer, (2021)