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Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities., , , и . IDC, стр. 171-181. ACM, (2017)Identifying the Direct Effect of Experience and the Moderating Effect of Satisfaction in the Greek Online Market., , и . Int. J. E Serv. Mob. Appl., 3 (2): 39-58 (2011)Using sensing technologies to explain children's self-representation in motion-based educational games., , , , и . IDC, стр. 541-555. ACM, (2020)Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning., , и . Frontiers Artif. Intell., (2021)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, и . Creativity & Cognition, стр. 201-204. ACM, (2015)Smart environments and analytics on video-based learning., , , и . LAK, стр. 502-504. ACM, (2016)Children's Interactions in an Asynchronous Video Mediated Communication Environment., , , , и . INTERACT (1), том 6946 из Lecture Notes in Computer Science, стр. 199-206. Springer, (2011)Could you help me to change the variables?: comparing instruction to encouragement for teaching programming., , , и . WiPSCE, стр. 79-82. ACM, (2013)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , и . IDC, стр. 133-145. ACM, (2019)Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning., и . EC-TEL, том 10474 из Lecture Notes in Computer Science, стр. 428-433. Springer, (2017)