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Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science.

, , , , , , and . IJVPLE, 5 (4): 1-16 (2014)

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Design of an Agent-Based Visual Programming Tool for Elementary Ecosystem Science Learning., , , and . ICER, page 309. ACM, (2019)Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science., , , , , , and . IJVPLE, 5 (4): 1-16 (2014)Ecosystem Science Learning via Multi-User Virtual Environments., , , , and . Int. J. Gaming Comput. Mediat. Simulations, 3 (1): 86-90 (2011)Collaborative Hypothesis-Building Using Immersive Virtual Environments for Ecosystems Science., , , and . ICLS, International Society of the Learning Sciences, (2014)Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula., , , and . IJVPLE, 4 (3): 66-77 (2013)EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips., , , , , , and . Comput. Educ., (2013)The design of guided learner -adaptable scaffolding in interactive learning environments.. University of Michigan, USA, (1999)Collaborative Learning in Virtual Environments: Role-Based Exploration of Causality in Ecosystems Over Time and Scale., , , and . CSCL (2), page 315-316. International Society of the Learning Sciences, LuLu, Amazon, (2013)TEEMSS2: Technology Enhanced Elementary Math and Science - Year 1 Report.. ICLS, International Society of the Learning Sciences, (2006)Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment., , , , , , , , , and 24 other author(s). ICLS, International Society of the Learning Sciences, (2020)