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Collaborative Hypothesis-Building Using Immersive Virtual Environments for Ecosystems Science.

, , , and . ICLS, International Society of the Learning Sciences, (2014)

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Learning Across Space, Time, and Scale: A Bayesian Perspective., and . CSCL (2), page 371-372. International Society of the Learning Sciences, LuLu, Amazon, (2013)Understanding Data Variability in Ecosystems: Blending MUVE and Mobile Technologies to Support Reasoning with Real World Data., , , and . ICLS, International Society of the Learning Sciences, (2014)Opening the "Black Box" of VR for Workforce Development: Investigating Learners' Device, Usage, and Identities., , , , and . iLRN, volume 1904 of Communications in Computer and Information Science, page 439-452. Springer, (2023)Teacher Perceptions of the Practicality and Effectiveness of Immersive Ecological Simulations as Classroom Curricula., , , and . IJVPLE, 4 (3): 66-77 (2013)EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips., , , , , , and . Comput. Educ., (2013)Collaborative Learning in Virtual Environments: Role-Based Exploration of Causality in Ecosystems Over Time and Scale., , , and . CSCL (2), page 315-316. International Society of the Learning Sciences, LuLu, Amazon, (2013)Shifts in Student Motivation during Usage of a Multi-User Virtual Environment for Ecosystem Science., , , , , , and . IJVPLE, 5 (4): 1-16 (2014)Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems., , , , , , and . Technol. Knowl. Learn., 20 (1): 43-69 (2015)Ecosystem Science Learning via Multi-User Virtual Environments., , , , and . Int. J. Gaming Comput. Mediat. Simulations, 3 (1): 86-90 (2011)Collaborative Hypothesis-Building Using Immersive Virtual Environments for Ecosystems Science., , , and . ICLS, International Society of the Learning Sciences, (2014)