Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Evolving controllers for simulated car racing, and . CoRR, (2006)Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)The 2010 IEEE Conference on Computational Intelligence and Games Report Society Briefs., and . IEEE Comput. Intell. Mag., 6 (2): 10-14 (2011)Evolved car racing videos.. http://video.google.co.uk/videoplay?docid=-3808124536098653151, http://video.google.co.uk/videoplay?docid=2721348410825414473, http://video.google.co.uk/videoplay?docid=-3033926048529222727, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Making racing fun through player modeling and track evolution, , and . Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Evolution of a subsumption architecture neurocontroller. Journal of Intelligent and Fuzzy Systems, (2004)Search-Based Procedural Content Generation: A Taxonomy and Survey., , , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 172-186 (2011)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)A Panorama of Artificial and Computational Intelligence in Games., and . IEEE Trans. Comput. Intell. AI Games, 7 (4): 317-335 (2015)