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ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic.

, , , , and . AutomotiveUI, page 178-190. ACM, (2023)

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Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments., , and . MUM, page 480-482. ACM, (2023)Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality., , , , , , , and . CHI, page 17:1-17:20. ACM, (2022)Virtual Reality Games for People Using Wheelchairs., , , , , and . CHI, page 1-11. ACM, (2020)ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic., , , , and . AutomotiveUI, page 178-190. ACM, (2023)Assessing Social Text Placement in Mixed Reality TV., , , , and . IMX, page 205-211. ACM, (2020)Substitutional Reality.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities., , and . ISMAR, page 528-537. IEEE, (2022)The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment., , , , and . VR, page 598-606. IEEE, (2020)Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality., and . CHI Extended Abstracts, page 480:1-480:6. ACM, (2022)Everyday Proxy Objects for Virtual Reality., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)