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Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3

, , and . Sams, (2009)

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Virtual transparency: Introducing parallax view into video see-through AR., , , , , and . ISMAR, page 239-240. IEEE Computer Society, (2011)Swan: System for wearable audio navigation, and . 11th IEEE International Symposium on Wearable Computers, IEEE, (2007)Menu Navigation With In-Vehicle Technologies: Auditory Menu Cues Improve Dual Task Performance, Preference, and Workload., , , , , and . Int. J. Hum. Comput. Interact., 31 (1): 1-16 (2015)Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment., , , , , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Collaborative annotations for large touchscreen web Applications., , and . PROMOTO@SPLASH, page 21-24. ACM, (2015)Mastering Unreal® Technology, Volume I: Introduction to Level Design with Unreal Engine 3, , and . Sams, (2009)SWAN: System for Wearable Audio Navigation., , , , and . ISWC, page 91-98. IEEE Computer Society, (2007)ACH Walkthrough: A Distributed Multi-Device Tool for Collaborative Security Analysis., , and . SIW@CCS, page 9-16. ACM, (2014)Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict., , , , , , , , , and . ISMAR Adjunct, page 166-171. IEEE Computer Society, (2016)Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies., , , , and . AutomotiveUI, page 91-98. ACM, (2009)