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Target selection for AI companions in FPS games.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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The workshop on compiler-driven performance., , , and . CASCON, page 312-315. IBM / ACM, (2016)Subject and Subjectivity: A Conversational Game Using Possible Worlds., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 332-335. Springer, (2017)Language and Architecture Independent Software Thread-Level Speculation., and . LCPC, volume 7760 of Lecture Notes in Computer Science, page 270-272. Springer, (2012)Software Thread Level Speculation for the Java Language and Virtual Machine Environment., and . LCPC, volume 4339 of Lecture Notes in Computer Science, page 304-318. Springer, (2005)Measuring risk in stealth games., , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)McLab: an extensible compiler toolkit for MATLAB and related languages., , , , , , , , , and 3 other author(s). C3S2E, page 114-117. ACM, (2010)Statechart-Based AI in Practice., , and . AIIDE, The AAAI Press, (2012)Scythe AI: A Tool for Modular Reuse of Game AI., , and . AIIDE, AAAI, (2013)Reordering Under the ECMAScript Memory Consistency Model., and . LCPC, volume 13149 of Lecture Notes in Computer Science, page 198-214. Springer, (2020)Measuring the dynamic behaviour of AspectJ programs., , , , , and . OOPSLA, page 150-169. ACM, (2004)