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Ideas Mapping, Surface Computing and User Experience.

, , , and . I-UxSED, volume 922 of CEUR Workshop Proceedings, page 4-9. CEUR-WS.org, (2012)

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Measuring Students' Flow Experience in a Multimodal Learning Environment: A Case Study., , and . HCI (14), volume 8523 of Lecture Notes in Computer Science, page 346-357. Springer, (2014)The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts., , , , and . Interacción, page 35:1-35:4. ACM, (2019)Understanding collaborative learning activities in an information ecology: A distributed cognition account., , and . Comput. Hum. Behav., (2014)Fostering online collaborative learning using wikis: a pilot study., and . CSCL (2), page 115-117. International Society of the Learning Sciences, (2009)978-1-4092-8598-4.Coding schemes as measurement instruments? An attempt to assess the psychometric properties of a coding scheme., , and . CSCL, International Society of the Learning Sciences, (2011)Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social Change., and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 12-21. Springer, (2017)Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology., , , and . TPDL, volume 7489 of Lecture Notes in Computer Science, page 512-516. Springer, (2012)Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms., , , and . iLRN, page 263-266. IEEE, (2020)Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract)., , , and . HLS-D3@EC-TEL, volume 2712 of CEUR Workshop Proceedings, page 25-28. CEUR-WS.org, (2019)A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps., and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 217-229. Springer, (2020)