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Brainstorming for Sensemaking in a Multimodal, Multiuser Cognitive Environment.

, , , , , and . HCI (41), volume 12423 of Lecture Notes in Computer Science, page 66-83. Springer, (2020)

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Thematic Units Comparisons Between Analog and Digital Brainstorming., , , , and . HCI (4), volume 12765 of Lecture Notes in Computer Science, page 257-267. Springer, (2021)The Design and Evaluation of a Chatbot for Human Resources., , , , , , , and . HCI (44), volume 1498 of Communications in Computer and Information Science, page 239-248. Springer, (2021)What Makes a Well-Documented Notebook? A Case Study of Data Scientists' Documentation Practices in Kaggle., , , , , , and . CHI Extended Abstracts, page 445:1-445:7. ACM, (2021)Category Creation Between Digital and Analog Sensemaking Tools in a Cognitive Immersive Environment., , , and . HCI (4), volume 13305 of Lecture Notes in Computer Science, page 451-460. Springer, (2022)The Rensselaer Mandarin Project - A Cognitive and Immersive Language Learning Environment., , , , , , , , , and 4 other author(s). AAAI, page 9845-9846. AAAI Press, (2019)Trust in AutoML: exploring information needs for establishing trust in automated machine learning systems., , , , , , , , and . IUI, page 297-307. ACM, (2020)Language Learning in a Cognitive and Immersive Environment Using Contextualized Panoramic Imagery., , , , and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 202-209. Springer, (2019)Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System., , , , , , and . HCI (2), volume 11567 of Lecture Notes in Computer Science, page 366-376. Springer, (2019)A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery., , , , , and . iLRN, page 225-229. IEEE, (2020)Brainstorming for Sensemaking in a Multimodal, Multiuser Cognitive Environment., , , , , and . HCI (41), volume 12423 of Lecture Notes in Computer Science, page 66-83. Springer, (2020)