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Guidelines for effective online lab assignments: Contributions to the discussion., and . EDUCON, page 1442-1446. IEEE, (2018)How students and teachers react to an AR free puzzle game: Preliminary tests., , and . EDUCON, page 852-855. IEEE, (2015)Special Focus: The Use of Emerging Technologies on the Internet of Everything., , , and . Int. J. Interact. Mob. Technol., 11 (5): 4-5 (2017)Travelling in a virtual city: a physical exercise promoting game., , and . exp.at, page 256-257. IEEE, (2019)Handgrip Evaluation: Endurance and Handedness Dominance., , , and . REV, 47, page 507-516. Springer, (2018)A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?, , , and . REV, volume 1231 of Advances in Intelligent Systems and Computing, page 330-337. Springer, (2020)An Instrumented Glove for Control Audiovisual Elements in Performing Arts., , , , and . Int. J. Online Eng., 14 (2): 173-180 (2018)A Gamified Approach for Hand Rehabilitation Device., , , , and . Int. J. Online Eng., 14 (1): 179-186 (2018)Handgrip Strength Time Profile: from BodyGrip to Gripwise., , and . exp.at, page 41-42. IEEE, (2023)An Augmented Reality Application for Upper-Limb Rehabilitation Supported by a Robotic Arm., , and . exp.at, page 57-58. IEEE, (2023)