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The role of game jams in developing informal learning of computational thinking: a cross-european case study.

, , , , , and . CoRR, (2018)

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Evaluation of Game Templates to support Programming Activities in Schools., , , , , , and . CoRR, (2018)The role of game jams in developing informal learning of computational thinking: a cross-european case study., , , , , and . CoRR, (2018)User Centered Design to Improve Information Exchange in Diabetes Care Through eHealth - Results from a Small Scale Exploratory Study., , , , , , and . J. Medical Syst., 44 (1): 2:1-2:12 (2020)Engaging People with Cultural Heritage: Users' Perspective., , , , , , , and . HCI (5), volume 8514 of Lecture Notes in Computer Science, page 639-649. Springer, (2014)Developing the COOLTURA Resources-Driven Governance Model for Building Scalable Cultural Services in the COOLTURA Platform., , , , , , , , and . HCI (10), volume 9178 of Lecture Notes in Computer Science, page 12-20. Springer, (2015)Empowering Citizens through Perceptual Sensing of Urban Environmental and Health Data Following a Participative Citizen Science Approach., , , , , , , , and . Sensors, 19 (13): 2940 (2019)Inclusive Gaming Creation by Design in Formal Learning Environments: "Girly-Girls" User Group in No One Left Behind., , , , , , , , and . HCI (19), volume 9187 of Lecture Notes in Computer Science, page 153-161. Springer, (2015)Tailoring Lifelong Cultural Experiences., , , , , , , , , and 1 other author(s). HCI (5), volume 8514 of Lecture Notes in Computer Science, page 681-692. Springer, (2014)