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Are We Making Real Progress in Simulated Environments? Measuring the Sim2Real Gap in Embodied Visual Navigation., , , , , , , , and . CoRR, (2019)Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents., , , , , , and . ICCV, page 15993-15943. IEEE, (2021)Characterizing structural relationships in scenes using graph kernels., , and . ACM Trans. Graph., 30 (4): 34 (2011)DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames., , , , , , , and . ICLR, OpenReview.net, (2020)MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation., , , , and . NeurIPS, (2020)Text to 3D Scene Generation with Rich Lexical Grounding., , , , and . ACL (1), page 53-62. The Association for Computer Linguistics, (2015)Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks., , , , , , and . CVPR, page 5057-5065. IEEE Computer Society, (2017)SceneSuggest: Context-driven 3D Scene Design., , and . CoRR, (2017)Foreword to the Virtual Special Section on Graphics Interface 2021., and . Comput. Graph., (2022)PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects., , and . ICCV, page 352-363. IEEE, (2023)